Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

2009-05-18

Vodafone's App Store: Bigger than Apple?

It was only a question of time before the first carriers would release themselves from the iPhone-imposed stare and come out all action, and the biggest of them all (by sales), Vodafone, has now raised the curtains on its very own app store. It is the biggest app store to date: Vodafone has more than 289m customers who will - eventually - all be able to access the store (which makes it a cool 8x or so larger than Apple's). Unlike on Apple's App Store, you also do not need a credit card (which, however, you are likely to have anyway when you can afford an iPhone) whereas Vodafone, being a carrier, will bill to their customer's phone bills directly. Very, very cool, huh?


So imagine the power of an app that would go live on Vodafone's carriers all at once. But before we get carried away, let's have a look at the numbers:

Orange UK (in its recently released Digital Media Index; see here) suggested that 4.87% of its users downloaded one game in 2008 (770,000 downloads p.a./ 15.8m users) but this is without an app store but with the traditional catalogue-style offerings.

For Vodafone Group, this would equate to 38,500 downloads per day (289m x 4.87% / 365). If (or when) it includes this offering beyond its own 27 local carriers to its 40 network partners (including Verizon Wireless!), one would be looking at North of 1bn users and, hence, 100,000+ downloads per day. Now, with an app store, this should - theoretically - be further boosted, let's say doubled, arriving at 200,000 downloads per day.

How does this compare with everyone's darling/nemesis (delete as appropriate), the iPhone: I had previously calculated that Apple's app store sees some 4,000 per minute or 5.7m per day... This however includes all those free downloads (about 22% of all apps are for free), so let's say the ratio is 1 paid: for 40 free (which is on the high end of assumptions) or 1:15. This would equate to 144,000 to 380,000 paid downloads per day. So Vodafone's 200,000 wouldn't look completely out of order, would it?

There's even more: Vodafone's decision to bill to the phone bill is only one potential booster since it minimizes friction for the user (Apple: credit card/iTunes account, Blackberry: PayPal, Nokia Ovi: a mix?, etc). The other - and longer-term potentially even bigger one - is geo-awareness: since Vodafone owns the network, it knows where any of "its" users' mobile is at any given time. Now link app usage with geographical location and you could be on to something fairly unique. There is little in the market so far but then: had Apple run its campaign of "bettering life's little problems" in June 2008, it would have looked fairly bleak, too!

So: huge potential but where are the pitfalls?

There's UI and handset fragmentation, if I dare say so. Even though it probably hurts by now, let me repeat: Apple has one model and one deployment method and it nailed content discovery (not perfectly but better than anyone else). Job done. Vodafone has hundreds of handsets on its "to be supported" list. Some are like the Porsche's of their trade ("first available on s60 devices"; ooooh), others are the equivalent to a pedal-powered toy car. The costs for developers to support all these is significant, the cost of management is arguably, too.

Most importantly though, it takes the simplicity and thus ease of use out of the game. And I would posit that this is a big contributor to the (Apple) app store's success: simplicity from entry (ingest an app into the store), management (price, etc) to consumption (download and active use). This will be a tough one for Vodafone to overcome, and it is indeed the one point where OEMs have much better opportunities to "get it right". That the relationship between carriers and OEMs is not always without strain has only recently been proven again, sooooo: the jury is probably still out on that one.

Having said this, Vodafone is better positioned than most carriers though because of its sheer size and footprint. Smaller carriers might struggle to offer developers similar incentives to support their respective offering because they don't scale as well.

For Vodafone, I am concerned that the multi-level complexities they have to deal with (number of handsets x number of operating companies x number of languages x all additional info [geographical and otherwise]) might pose a strain on its ability to roll out quickly and decisively. It might not be as huge and life-changing as Apple's app store but it would certainly lift the "mainstream" of app downloads to whole new level. I am an optimist, so, come on, Voda!

2009-05-14

Android to grow 900% in 2009

There are reports and there are reports. From the latter category, we are being enlightened with the latest growth predictions for Android and they come out at a whopping 900% for 2009, compared to "only" 79% for the iPhone. The report does not hide the fact that the calculatory basis may not be fully comparable as it is expanding from a low base.


Moreover though, when looking at the models applied by Apple and the Google-led Open Handset Alliance, these are quite different and it is therefore to be fully expected that Android-powered handsets will overtake iPhone numbers sooner rather than later. Would they not, it would simply reflect on extremely poor performance: Apple has always applied a model that combined hardware and OS: both came from the same mould and from one hand. This is a huge contributor to its superior usability: it can be woven in a seamless way.

However, on the other hand, this is also what arguably cost Apple the war over the desktop: Microsoft-powered systems grew exponentially, last but not least because the OS was available on hardware from any number of manufacturers whereas Apple's OS was only available on, well, Macs. The same applies now to the iPhone. Apple's one product that bucked that trend was the iPod, which commands an impressive share around 70%. This however is the exception rather than the norm. And it is unsurprising, too: it is extremely unlikely that one manufacturer and the limited number of models it can bring out will be able to cater to the needs and tastes of any number of people and demands equally.

The above does of course not mean that Apple did much wrong: the model seems to be working beautifully. The app store might only have contributed $20-45m or so in profit (or revenue?) to Apple (which is not that much considering that this is the harvest from more than 1 bn apps) but it also sold 13.7m iPhones and 22.7m iPods in 2008 alone, and this will have contributed nicely. Now, take this together with the Mac boom (which still only equates to c. 10% market share), which arguably is partly to "blame" on the popularity of iPhones and iPods (many users will experience the legendary UI only on one of these devices), and you have a good company.

The Android model is the opposite of this: here, a large number of companies get together to build an OS, which can then go (and be customized) on a myriad of devices from a myriad of manufacturers. At the start of the initiative, it was Google and 34 others, including China Mobile, KDDI, Sprint, TIM, T-Mobile, Motorola, Samsung, HTC, Intel and eBay (cf. here). Today, the alliance boasts (if I counted correctly) 47 members. As per the above equation, it would be very surprising if the numbers from this model would not exceed the ones from Apple's. In 2009, we will be seeing Android devices from HTC (the front runners on this with the G1 and the Magic) as well as from Samsung, LG, Sony Ericsson and probably dozens more. Can they sell more? Yes. Will they sell more Android devices than iPhones in 2009? I don't know. Maybe not. Will they still grow by 900%? Yes, of course, as we are still looking at small numbers at this time: if I make $100 turnover in year 1 and $900 in year 2, I still cannot live of that but I will have grown 900%... Will they be able to grow by 900% in 2010? That will be more difficult as their starting point will be different. Very wise insights, huh? ;-)

2009-05-09

Nokia Ovi's 20,000+

Nokia's interpretation of an app store will be Ovi, and it will launch later this month. This is a biggie since Nokia (according to its own numbers) still commands an imposing market share of - globally - 37%. True to its huge self, it now said it'll come out with all its guns blazing and kick its app store off with no less than 20,000 "items"! This is being compared to Apple's "few hundred" upon launch.


However, that contains of course quite a bit of a PR spin: Nokia does not only include applications in its count but also videos and "mobisodes", and on this definition, one would need to count in the 40,000 or so videos, 3,000 TV shows, etc that the iPhone had on offer via iTunes (numbers via Wikipedia).

So where does Nokia truly stand in May 2009? The company, once famed for cool design (7110 - also known as the "Matrix" phone anyone?) and intuitive UI (yes, really: in the pre-Java age, Nokia's were second to none when it came to usability and interface) seems to have lost a little of its gloss. Its devices still boast technical excellence (the N96 technically outsmarts every iPhone or Android device easily) but the sex-appeal is considerably lower. Nokia anno 2009 has a little more of a Siemens-like flavour: very well engineered but a bit dull and maybe, well, a little over-engineered. At a time when content finally seems to go mainstream, this is more than only unfortunate: Nokia's often announced push into the US (where it holds an uncharacteristically small market share) has faltered (again) but the company also seems to lose market share in regions where it previously was unassailable. Moreover, its incremental products, such as the Navteq business, appear to struggle, too (Navteq recorded net sales of only €132m in Q1/2009; compare that to a purchase price of $8.1bn!), as it is arguably being challenged by the - free - Google Maps (which most people I know prefer over the - paid-for - Navteq services).

Nokia's competition comes less from its traditional foes, Sony Ericsson (struggling itself), Samsung, LG or Motorola but from the newbies like Apple, RIM or HTC, all of which focus on the upper end of the market and leverage this with smart phones that comes - app store or not - with a vastly expanded range of apps and services. Apple has leveraged this in breathtaking ways but one must not forget the gains Blackberry-maker RIM has realized. And while this was not on the back of its app store (Blackberry App World launched only recently), Blackberry devices had always been used for more than only voice and SMS - data services were always at the core of the product.

So where will Ovi sit? Will it revolutionize the mobile phone mass market on the content side, too? Nokia's attempts so far were something of a mixed bag: Preminet must probably considered a failure, its successor NCD (Nokia Content Discoverer) was always a little bit in the shadows, too. N-Gage is a distinctly high-end service (with - anecdotally - 1m or so subscribers, which is small when you look at Nokia's overall market footprint), the P2P service Mosh was known (to the people who actually did know of it) for the piracy taking place on the platform rather than for commercial success. In short: Nokia's moves into content have not been an overwhelming success so far. Ovi has the opportunity to change this. Due to its massive market footprint, Nokia has the opportunity to turn more than 1bn devices into shop windows for content, and this outmuscles anything Apple could even dream of achieving by large margins.

However, the success of an app store is not being defined by the sheer number of content available on or through it but but at least equally by the functionality, the usability and discovery. This is where Apple has been doing so well: the combination and seamless integration of hardware and software and its content strategy out of one mould (with no carrier intervention at all) has lifted the bar for an interface significantly. It might look easy to copy this but it is not. Nokia has also been very (!) late to the game (bear in mind they first announced Ovi in 2007!), and it acknowledges this itself. It will therefore be very interesting to see how Nokia manages to execute it. Be not mistaken: if it succeeds, the content revolution on mobile has truly begun!

2009-05-06

Top 5 US Smartphones in Q1 2009

After all the talk (and more talk) about Apple's iPhone, a new report provides some new numbers reminding everyone that there are more phones on this earth than the sleek one from Cupertino. It is not about the iPhone (or not only) but about Blackberry, the iPhone, Blackberry and Blackberry. Yes, this is the first four places in the top-selling smartphones in the US in Q1/2009 according to market research specialists NPD Group (it is only the press release, so pretty lean on information).


Also: completing the top 5 is a phone with an open-source OS, namely the T-Mobile G1 (the first Android handset). I will be interesting to see if there is more to come from this last group (see my post on the state of play of open-source operating systems here).

So the top 5 are:
  1. RIM BlackBerry Curve (all 83XX models)
  2. Apple iPhone 3G (all models)
  3. RIM BlackBerry Storm
  4. RIM BlackBerry Pearl (all models, except flip)
  5. T-Mobile G1
So: even though they counted all of the 3G iPhones in, they still could not beat the Blackberry Curve. Well done, RIM!

2009-04-28

Why an iPhone Deal with Verizon Wireless would be Cool

Today, interesting reports surfaced (or re-surfaced?) according to which Verizon Wireless and Apple are in discussions about bringing the iPhone to the former. However, because Verizon runs on a CDMA network and Apple has only ever supported GSM, commentators reckoned that this deal might be for Verizon's next-generation LTE network. And this is when one can start dreaming...


To recap: Verizon will be amongst the (if not The) first tier-1 network operators rolling out the next generation of wireless networks under the LTE standard (see here for more on this). Under LTE, unprecedented wireless bandwidth will be available, comparable (or exceeding) what households in Western and Far-Eastern countries have in their homes today. But then you would have it of course wherever you are (well, if the respective technology is installed).

Due to the immense speeds, a lot of people think that the first big change will be on the (computer) broadband side of things: no need for wireline access if the speeds are the same and you can actually wander around and through town and always be with your provider. Simplicity, ease of use, bliss of connected life.

When it comes to mobile handsets (previously known as phones), the iPhone is of course (and despite the heckling by its many critics) arguably the most successful multimedia device known to man (so far). To marry this with these speeds? Ah, what would await us (see here for earlier thoughts). The iPhone (if they can fix the battery life) would be perfectly suited to bring the new lush wireless life to the masses (albeit first to the more affluent ones): rich graphics, innovative inputs and the fairly unique form factor would show the opportunities off rather beautifully and could hence aid to avoid the post-3G hangover where people asked themselves why on earth they should get 3G phones: there was nothing much to do with them (other than being able to make "faster" phone calls...).

The most common uses would arguably be music and apps with the latter being even more successful than the former: it is estimated that iTunes took 6 years to record 6.8 bn downloads; the App Store did 1 bn in only 9 months (or 1.3bn p.a.), which would equal 7.8 bn in 6 years if no further growth would occur. Anyway, with 1.1 bn downloads p.a. not being too shabby either, let's take both, so what do we get?

On the music side, it would either mean quick and high-quality downloads or, more likely (?), streamed music. The same applies to the VOD and movie segments.

On the apps side, LTE would arguably push the envelope into two directions: (1) high-end, graphically rich games, and (2) ultra-connected social games that seamlessly bridge media platforms. Now: both types had their advent on the iPhone. Speak to any number of high-end games makers, and they will tell you that their life became much easier since the iPhone was there. Look at products like EA's Scrabble (with full Facebook integration), Playfish's games (coming from the other end, i.e. from Facebook to iPhone), etc and you have the foundations laid here, too. With LTE, all this becomes mass-marketable to a much higher extent. And this would be real fun!

2009-04-13

iPhone all-time top 20 apps, countdown to 1bn downloads

I've been raving about it many a time and I still won't stop but then: Apple does neither. When, waaaay back in January, I looked last, the App Store had raced through 500 million downloads and I calculated this to equate 4,000 per minute. Well, that's history: We're now through a 948 million total (count taken on 13 April, 11.23pm UK time from Apple's site [check the little clock]) and look at 6,000 downloads per minute (or 100 every second of every minute of every hour of every day!) or so some learned friends have summed it up to.

Apple also revealed a list of the top 20 all-time top downloads, both paid and free, which (courtesy of MoCoNews) is this:

So here's the good stuff for my gaming friends: 14 out of the top 20 paid apps are games! Yes, baby! 6 out of the top 20 free ones are, too. Way to go! I haven't looked at the pricing for the above paid apps but MoCoNews did: ¢99 is the prevailing price-point at the moment but $4.99 seems to be the price point of choice for "premium" games.

2009-03-23

Carnival of the Mobilists #166

This week's Carnival of the Mobilists is hosted by the formidable Caroline Lewko at WIP Jam. I am very happy to note that my latest post on Apple's growing relevance as a gaming platform is included in last week's line-up. For the remainder, there's stuff on LiMo (for some background on where they came from see here) and some very worthwhile piece on mobile marketing amongst much more. And now go to read it here!

2009-03-20

Apple's Gaming Platform

I wrote about this topic a couple of times already (here and here) but here's an interesting update/summary. The gist of the argument remains, only the numbers got better: Microsoft's XBox has sold 29 million units, and that is fairly respectable (in particular when you consider that people regularly fork out $30 and more per game). Apple however (Mr Gates, I hate to say it) outsold its dear competitor by selling more than 30 million iPhones (and, well, iPod Touch).


The hardware install base is fairly similar then. There are two differentiators (besides the price point as per above and the fact that an XBox is not so portable nor meant to be): 1) Apple took a lot less time to get there, and 2) there are more than 25,000 applications for the iPhone, of which about 1/4 are games. That's a lot!

And with its fairly awe-inspiring iPhone 3.0 update (more here or watch the entire keynote), one can now also add in-game micro-payments to the mix, which enhances the flexibility of billing models beyond anything its console or handheld rivals have on offer. Add to this the points raised in my earlier posts and the neat additions to the new iPhone SDK (use music stored on the device in the game, in-game voice chat, push notification waking up an app, stereo Bluetooth, etc, etc) and we are hopefully to see yet another wave of innovative, intelligent implementations of this. It is pretty cool indeed!

2009-03-12

Games Pulsating Through One Platform?

Here's one that nearly slipped through the (well, at least my) net: according to a recent press release, the Eclipse Foundation is set to unveil a unified development platform. It is said that some major players, including Nokia, RIM, Sony Ericsson, IBM and Motorola have joined this initiative already though Android and - predictably - Microsoft and Apple are notable in their absence.


The concept is oh so simple: a developer goes to the site, downloads the platform and is ready to rumble. The platform (called Pulsar) would pull together vendor-specific SDKs and off you go. It is clearly geared to tackle the fragmentation of the many, many handsets to be addressed when publishing to "mainstream" mobile phones.

At present, it's an initiative (as there have been so many) and the presence of industry heavyweights does not always guarantee their success. I am (cynicism coming with age...) cautious over black box approaches (remember Tira Wireless?). I would love to see this succeed but let's see what it comes to...

Image credit: digitalvish.com

Microsoft App Store Better than Apple!?

Microsoft has a central market place for Windows Mobile applications in the making. It is the latest (and maybe the last) of the big smartphone platform makers to come forth with such a model. And - with a probably already somewhat reflexive jab to its Cupertino nemesis (yes, Mr Gates' children are not allowed iPods), it vowed to be more open to outside software developers.


Apple is indeed not known for the most proactive approach to external partners but it does have a bit of a name for being a "good company". Microsoft on the other hand is, rightly or wrongly, not really known for this. It would be a nice move. Other than that - also somewhat familiar - Microsoft's store is said to be closely following Apple's lead, even the revenue share (70% to developers) is apparently the same. The only difference would then be the openness. This is presumably being highlighted following a couple of incidents where developers complained that Apple had not accepted their applications without giving them a good reason. If Microsoft were to make this bit better, it would constitute a significant improvement as it would save developers from spending money on application development only to see them canned.

The rationale for Microsoft's move is utterly simple: a) there are more Windows Mobile apps out than iPhone ones (20,000 they say). It is just a wee bit more difficult to find them, b) everyone else (RIM, Nokia, Android, hell, even Palm) does it, and c) Apple is insanely successful with it.

The big question that remains is if the integration of the store will be as seamless as Apple's. The key differentiator is that Apple has managed (which no other OEM has so far) to impose a strictly regulated environment from end to end: its program has an easy entry (a few paragraphs with a click-through agreement), a fairly well-controlled development environment and a unified output (the store), which is the same anywhere in the world. Even the biggest OEMs have struggled to impose anything even resembling this kind of control. Windows Mobile runs on a number of the tier-2 players (HTC) that have done the opposite to Apple: HTC willingly gives away its branding in favour of a carrier brand and is content to provide the hardware. Since it can be expected that at least the larger carriers will be keen to run app stores of their own, Microsoft will struggle more than Apple (which was a highly anticipated new market entrant with a tremendous brand message) to assert this type of dominance over carrier specs. The recent rumours of lower Windows Mobile output won't necessarily help either.

I would welcome a success from Microsoft; let Apple not grow overly content...

Smartphone Market Shares & Growth

World market leader Nokia had a bruising 2008, at least in the smartphone field. According to a study, the Finns' market share in this segment dropped by 10% to a - well - still fairly respectable 40.8% in Q4/2008 (as compared to 50.9% a for the quarter in the previous year). Painful!


The big winners were RIM (growth of 84.9% year-on-year), Apple (111.6%) and Samsung (138%) although the latter grew from a fairly low share (1.8%). HTC was up 20% but its carrier-branded handsets (T-Mobile G1, etc) were not listed under its own tab but under "others", so there might actually have been more (probable when considering that the company's profits rose sharply in Q4/2008 on G1 sales).

Apple, interestingly, is said to have suffered a fall of sales during Q4/2008 with growth in that quarter driven by the Blackberry Storm, T-Mobile G1 and strong Samsung sales. On the OS side, Windows Mobile made headway, mainly via the successful HTC Touch line and the Samsung Omnia.

Overall smartphone sales in Q4/2008 were 38m and 140m for the whole year. This seems to tie in roughly with the numbers I discussed earlier this month.

The changes are of interest to the content industry, too. Smartphones make for a disproportionate amount of content consumption, and smartphones also lead the way for the new app stores that are breaking through everywhere after Apple showed its competitors just how much consumers are craving content. RIM is out of the blocks, as is Android. Nokia announced its Ovi Store and runs similar programmes with N-Gage, NCD and Comes with Music already and Windows Mobile has just announced the shop it will launch itself. Remains to be seen where Palm will go with its Pre and WebOS: it only had 0.9% of the market (some faithful Treo users!) and hence lots of catching up to do. And what about the newly coined JavaFX?

Here are the charts (courtesy of Gartner via Cellular News) for 1) Q4 2008 by vendor, 2) all of 2008 by vendor, 3) Q4/2008: by operating system and 4) all of 2008 by OS:

Worldwide: Smartphone Sales to End Users by Vendor

(Thousands of Units)

Company4Q08 SalesMarket Share4Q08 (%)4Q07 SalesMarket Share4Q07 (%)4Q07-4Q08 Growth (%)
Nokia15,561.740.8%18,703.350.9%-16.8%
RIM7,442.619.5%4,024.710.9%84.9%
Apple4,079.410.7%1,928.35.2%111.6%
HTC1,631.74.3%1,361.13.7%19.9%
Samsung1,598.24.2%671.51.8%138.0%
Others7,829.720.5%10,077.327.4%-22.3%
Total38,143.3100%36,766.1100%3.7%


Worldwide: Smartphone Sales to End Users by Vendor, 2008

Company2008 SalesMarket Share 20082007 SalesMarket Share 2007Growth
2007-2008
Nokia60,920.543.7%60,465.049.4%0.8%
RIM23,149.016.6%11,767.79.6%96.7%
Apple11,417.58.2%3,302.62.7%245.7%
HTC5,895.44.2%3,718.53.0%58.5%
Sharp5,234.23.8%6,885.35.6%-24.0%
Others32,671.423.5%36,176.629.6%-9.7%
Total139,287.9100%122,315.6100%13.9%

Worldwide: Smartphone Sales to End Users by Operating System, 4Q08

Company4Q08 SalesMarket Share 4Q08 4Q07 SalesMarket Share 4Q07Growth
4Q07-4Q08
Symbian17,949.147.1%22,902.562.3%-21.6%
RIM7,442.619.5%4,024.710.9%84.9%
Windows Mobile4,713.912.4%4,374.411.9%7.8%
Mac OS X4,079.410.7%1,928.35.2%111.6%
Linux3,194.98.4%2,675.97.3%19.4%
Palm OS326.50.9%449.11.2%-27.3%
Other OSs436.91.1%411.31.1%6.2%
Total38,143.3100%36,766.1100%3.7%

Note: The "Other OSs" category includes sales of Sharp Sidekick devices based on the Danger platform.

Worldwide: Smartphone Sales to End Users by Operating System, 2008

Company2008 SalesMarket Share 20082007 SalesMarket Share 2007Growth
2007-2008
Symbian72,933.552.4%77,684.063.5%-6.1%
RIM23,149.016.6%11,767.79.6%96.7%
Windows Mobile16,498.111.8%14,698.012.0%12.2%
Mac OS X11,417.58.2%3,302.62.7%245.7%
Linux11,262.98.1%11,756.79.6%-4.2%
Palm OS2,507.21.8%1,762.71.4%42.2%
Other OSs1,519.71.1%1,344.01.1%13.1%
Total139,287.9100%122,315.6100%13.9%

Note: The "Other OSs" category includes sales of Sharp Sidekick devices based on the Danger platform.


2009-03-06

Blackberry App World Gets a Pal

Blackberry Maker RIM launched a holding site ahead of the launch of its Blackberry App World (the equivalent to Apple's AppStore), and it had a little surprise in hand: billing appears to be handled via PayPal (the fine print does not need translation: "to be able to purchase applications from BlackBerry App World, a PayPal Account is required").


This is two things: a) a massive win for PayPal and b) and nice move from Blackberry because PayPal is one of the simpler mechanisms, which will feel, like, so totally easy to many users (everyone who has tried to download applications and pay via credit card on their Blackberry will know how onerous it is/was).

I am thrilled to see this coming on. Apple has had 9 months free reign, and it's about time that its competitors step up and bring commercial stores out. Blackberry will be fantastically suited as - due to e-mail having been its central USP - its users traditionally are on data plans anyway, and will therefore be less reluctant to dig in properly.

MEF's Crystal Ball

Industry body MEF had put out its top 10 predictions for the year a few weeks ago (inexplicably missed by me; well it was somewhere around Mobile World Congress, so probably at least excusable), which they gathered from their members and deep discussions around this. They believe that 2009 - recession and all - will be the year in which mobile entertainment (if you count everything in, apparently a $25bn industry) will start to deliver returns.


So now, without any further ado, here are the predictions:
  • The ‘iPhone effect' -Mobile applications have emerged as a new content category and the mobile internet will finally come of age
  • Greater value and transparency for consumers will help sustain demand in 2009
  • Some delay in the proliferation of mobile advertising
  • Telcos begin to acts as enablers for the Entertainment industry with services such as billing, authentication and zero tariff data
  • The emerging dominance of services that operate at a multi-platform level
  • The rise of ring back tones
  • Social networking becomes an important driver of mobile entertainment consumption
  • 2009 will be the year that mobile video really takes off
  • Emerging economies will become an increasingly important driver for mobile entertainment worldwide
  • A proliferation of touch screen devices drives discoverability and content usage
Now, now. I am glad to see that a lot of this ties in with "what I have been saying all along"... ;-) But let's have a closer look at a few of the points:

The iPhone effect. Yes, I have elaborated on this plenty a time, so I will only refer to previous posts, for instance here, here and here.

"Some" delays in mobile advertising. Also: dealt with on numerous occasions, and a while ago, too (see here and here)...

And now for a whole bunch of stuff that can, I believe, be grouped, namely greater (perceived?) value to consumers and carriers moving into smart-pipe models. The jury is still out on this, isn't it? Although it has to be said that there seems to be a learning curve indeed. But is this from new-found wisdom or because of the fruity pain from the guys in Cupertino?

Another group: multi-platform services and social networking. I would class the latter as the shining beacon of the former: social networks do one thing. They connect the dots, they are the switchboards of the digital life. And since users per se do not really care on which screen this happens, a lot of them have seen significant value contributions from mobile (e.g. MySpace sees incredible growth rates).

So there you have it...

2009-03-03

iPhone Dominates the Mobile Web (as yet)

The iPhone has a meagre 1.2% share of the overall phone market. However, it has true worker bees as users. No, honestly, these guys are sooo much busier than everybody else: they produce a whopping 2/3 of the world's mobile web traffic, or so says a report. Yes, that's right. Number 2? Shared between open-source-newbie Symbian and - remarkably - Android with 6.15% each, which is, erm, less than 10% of what the iPhone accounts for (and in spite there being a gazillion more Symbian-powered phones out there than iPhones). Next one in the queue then is Blackberry with 2.24%.


Interestingly, the researchers find that the runners-up are quickly gaining market share, which begs the question (again) if the iPhone was only a big marketing coup: did people only need the Jobs magic in order to be shown what they could actually do with their phones (and, yes, did operators need Mr Jobs vision to realize that fair use might exceed, like, 137 kb per month)?

The answer? No! 4,000 downloads per minute are more than a marketing fluke! That web traffic is not a mirage! What the iPhone did do is trigger a stampede towards better usability, better discovery, a better environment, more ease. It is no surprise that the Google-dominated Android phone is catching up so fast (in spite being the youngest platform): Google itself has a knack for simplicity and ease of use. And from the platforms that have been around for a little longer, Blackberry (traditionally equipped with flat-rate data plans and affluent users to go with it) and Symbian (highest install-base on smartphones) are best suited from the pack to catch up quickest. The only question is the one for Windows Mobile (ooh, and Mr & Mrs Gates children are not allowed iPhones...).

The most encouraging bit of that report is therefore not another staggering stat on the iPhone but that the others are catching up. A race to the top then (even if some say that, content-wise, it currently is a race to the bottom; I'm sure that that will sort itself out fairly quickly but of this another time...).