Today, there was a piece analyzing recent reports whereby Apple was well on its way to wipe out DS and PSP from the handheld gaming sphere, and that it would therefore seek to address a number of weaknesses in its next iteration of the iPhone (and iPod Touch) that would add a few currently missing features that should bridge the - already slim - gap to the PSP.
You have of course read it here before but I would like to revisit this again. I had mentioned the huge advantage of having swift and global digital distribution, giving Apple and any developer pondering which platform to choose an easy solution. Accelerometer and multi-touch add new gameplay features. Plus the iPhone is lighter than its rivals (and of course does a number of other things pretty decently, too, namely playing music, making phone calls or surfing the web).
And then there are the numbers. It took Apple less than 3 months to boast 1.5x the number of games of DS and PSP combined (1,500). The digital distribution model keeps on impressing and shows that this is really what consumers want in terms of accessibility, purchase mechanism (download as opposed to physical cartridge) and - yes - perhaps also price (although there is rumour that Apple wants to introduce a premium segment).
So here is what Apple allegedly wants to change:
- Enhanced graphics (to address its current lack of loading complex textures);
- improved processing capabilities (through its own ARM chip, which is currently developing; this follows the acquisition of PA Semi last spring);
- Better camera (minimum 3.5 mega-pixels) and video-recording.
Multi-tasking as demonstrated by the Palm Pre with its WebOS would be something I would like to see.
No word if cut-and-paste will work as well, it seems... Oh well, I guess they need to leave something to complain about for the old-school geeks to who Apple still is the fruity devil... ;-)
Photo Credit: http://www.macblogz.com/Media/2008/6/iphone-flash-nand.jpg