2008-09-17

What's a Smartphone?

Application vendor Handango published its 2008 Yardstick report, which one might slag off as some (rather shameless) PR on content consumption on "smartphones". According to this, 

[t]he Games category leaped from fourth place at year-end 2007 into the second spot behind the Entertainment category.

It also reports that

'Ringtones' was the most searched term in the first half of 2008, and 'games' was a near second, up from number three in the second half of 2007. 'Themes,' 'GPS,' 'weather,' and 'music' also make the list of the top 10 searches."

Surprisingly then, in none of the measured platforms (RIM, Palm, WinME, Symbian) does a single game make it into the top 10... Now, does that mean that places 11-98 were all games? Hmm...

 I then asked myself what the heck is a smartphone? Mobile advertising guys Admob note that

[t]here is no standard industry definition of a smartphone. We [Admob] automatically classify a device as a smartphone when it has an identifiable operating systen and continually update our list as new phones with advanced functionality enter the market.

Globally, Nokia rules the pack: the top 4 smartphones are all from the Finnish giant (Admob numbers), and all N-Series devices, namely the N70, N95, N73 and N80. In the US however, there is not a single Nokia phone (or rather, as they would put it, "multimedia device") amongst the top 20 smartphones. According to Handango, 2 Blackberry devices (8830 and Curve) were the top 2 devices, according to Admob (not representative), it was the Blackberry 8100, the Palm Centro and the Blackberry 8300). Globally, these don't really feature: Nokia has a market share of a whopping 62.4%!  

The more interesting facts are unfortunately from confidential information from the likes of M:Metrics. Without giving too much away, the top devices for games consumption (downloaded) are the iPhone and Nokia's N95, both with quite some margin ahead of everyone else (and the iPhone with quite some margin ahead of Nokia's performance monster). This does indeed show that a powerful handset (or at least one with powerful UI) promotes content consumption, which is, I'm afraid to say, old news indeed.

So, no news then?