iPhone all-time top 20 apps, countdown to 1bn downloads

I've been raving about it many a time and I still won't stop but then: Apple does neither. When, waaaay back in January, I looked last, the App Store had raced through 500 million downloads and I calculated this to equate 4,000 per minute. Well, that's history: We're now through a 948 million total (count taken on 13 April, 11.23pm UK time from Apple's site [check the little clock]) and look at 6,000 downloads per minute (or 100 every second of every minute of every hour of every day!) or so some learned friends have summed it up to.

Apple also revealed a list of the top 20 all-time top downloads, both paid and free, which (courtesy of MoCoNews) is this:

So here's the good stuff for my gaming friends: 14 out of the top 20 paid apps are games! Yes, baby! 6 out of the top 20 free ones are, too. Way to go! I haven't looked at the pricing for the above paid apps but MoCoNews did: ¢99 is the prevailing price-point at the moment but $4.99 seems to be the price point of choice for "premium" games.

Carnival of the Mobilists #169

The latest Carnival of the Mobilists is on now at Chetan Sharma's Always On Real-Time Access blog. You can check it out here. Besides gratefully including my last post on 4G mobile gaming, he lined up some of the heavyweights and their contributions, including Tomi Ahonen on how to monetize mobile social networking (or not), Ajit Joakar on 4G and telcos, Russ Buckley's musings over 1984 and more.