I know this is a contentious headline but one could interpret the news that Qualcomm is opening its very own app store (which is probably the oldest one!) to any device on any platform on any carrier this way. The provider will open its Plaza service to non-BREW devices (BREW is proprietary to Qualcomm). This could be seen as an admission of defeat in the platform war, which it appears to be losing against GSM platforms.
2009-05-19
Qualcomm slowly admitting defeat?
2009-03-12
Microsoft App Store Better than Apple!?
Microsoft has a central market place for Windows Mobile applications in the making. It is the latest (and maybe the last) of the big smartphone platform makers to come forth with such a model. And - with a probably already somewhat reflexive jab to its Cupertino nemesis (yes, Mr Gates' children are not allowed iPods), it vowed to be more open to outside software developers.

Smartphone Market Shares & Growth
World market leader Nokia had a bruising 2008, at least in the smartphone field. According to a study, the Finns' market share in this segment dropped by 10% to a - well - still fairly respectable 40.8% in Q4/2008 (as compared to 50.9% a for the quarter in the previous year). Painful!
Worldwide: Smartphone Sales to End Users by Vendor
(Thousands of Units)
Company | 4Q08 Sales | Market Share4Q08 (%) | 4Q07 Sales | Market Share4Q07 (%) | 4Q07-4Q08 Growth (%) |
---|---|---|---|---|---|
Nokia | 15,561.7 | 40.8% | 18,703.3 | 50.9% | -16.8% |
RIM | 7,442.6 | 19.5% | 4,024.7 | 10.9% | 84.9% |
Apple | 4,079.4 | 10.7% | 1,928.3 | 5.2% | 111.6% |
HTC | 1,631.7 | 4.3% | 1,361.1 | 3.7% | 19.9% |
Samsung | 1,598.2 | 4.2% | 671.5 | 1.8% | 138.0% |
Others | 7,829.7 | 20.5% | 10,077.3 | 27.4% | -22.3% |
Total | 38,143.3 | 100% | 36,766.1 | 100% | 3.7% |
Worldwide: Smartphone Sales to End Users by Vendor, 2008
Company | 2008 Sales | Market Share 2008 | 2007 Sales | Market Share 2007 | Growth 2007-2008 |
---|---|---|---|---|---|
Nokia | 60,920.5 | 43.7% | 60,465.0 | 49.4% | 0.8% |
RIM | 23,149.0 | 16.6% | 11,767.7 | 9.6% | 96.7% |
Apple | 11,417.5 | 8.2% | 3,302.6 | 2.7% | 245.7% |
HTC | 5,895.4 | 4.2% | 3,718.5 | 3.0% | 58.5% |
Sharp | 5,234.2 | 3.8% | 6,885.3 | 5.6% | -24.0% |
Others | 32,671.4 | 23.5% | 36,176.6 | 29.6% | -9.7% |
Total | 139,287.9 | 100% | 122,315.6 | 100% | 13.9% |
Worldwide: Smartphone Sales to End Users by Operating System, 4Q08
Company | 4Q08 Sales | Market Share 4Q08 | 4Q07 Sales | Market Share 4Q07 | Growth 4Q07-4Q08 |
---|---|---|---|---|---|
Symbian | 17,949.1 | 47.1% | 22,902.5 | 62.3% | -21.6% |
RIM | 7,442.6 | 19.5% | 4,024.7 | 10.9% | 84.9% |
Windows Mobile | 4,713.9 | 12.4% | 4,374.4 | 11.9% | 7.8% |
Mac OS X | 4,079.4 | 10.7% | 1,928.3 | 5.2% | 111.6% |
Linux | 3,194.9 | 8.4% | 2,675.9 | 7.3% | 19.4% |
Palm OS | 326.5 | 0.9% | 449.1 | 1.2% | -27.3% |
Other OSs | 436.9 | 1.1% | 411.3 | 1.1% | 6.2% |
Total | 38,143.3 | 100% | 36,766.1 | 100% | 3.7% |
Note: The "Other OSs" category includes sales of Sharp Sidekick devices based on the Danger platform.
Worldwide: Smartphone Sales to End Users by Operating System, 2008
Company | 2008 Sales | Market Share 2008 | 2007 Sales | Market Share 2007 | Growth 2007-2008 |
---|---|---|---|---|---|
Symbian | 72,933.5 | 52.4% | 77,684.0 | 63.5% | -6.1% |
RIM | 23,149.0 | 16.6% | 11,767.7 | 9.6% | 96.7% |
Windows Mobile | 16,498.1 | 11.8% | 14,698.0 | 12.0% | 12.2% |
Mac OS X | 11,417.5 | 8.2% | 3,302.6 | 2.7% | 245.7% |
Linux | 11,262.9 | 8.1% | 11,756.7 | 9.6% | -4.2% |
Palm OS | 2,507.2 | 1.8% | 1,762.7 | 1.4% | 42.2% |
Other OSs | 1,519.7 | 1.1% | 1,344.0 | 1.1% | 13.1% |
Total | 139,287.9 | 100% | 122,315.6 | 100% | 13.9% |
Note: The "Other OSs" category includes sales of Sharp Sidekick devices based on the Danger platform.
2009-03-03
iPhone Dominates the Mobile Web (as yet)
The iPhone has a meagre 1.2% share of the overall phone market. However, it has true worker bees as users. No, honestly, these guys are sooo much busier than everybody else: they produce a whopping 2/3 of the world's mobile web traffic, or so says a report. Yes, that's right. Number 2? Shared between open-source-newbie Symbian and - remarkably - Android with 6.15% each, which is, erm, less than 10% of what the iPhone accounts for (and in spite there being a gazillion more Symbian-powered phones out there than iPhones). Next one in the queue then is Blackberry with 2.24%.

2009-02-15
Top 10 Smartphone Games & Apps 2008
Smartphone content vendor Handango releases a smartphone "yardstick" every year containing the top sellers from data in their store. Anecdotally, smartphone apps are more often sold via direct stores (rather than operator decks) than "normal" (not smart?) phones, owing of course to the better connectability (not necessarily connectivity) of high-end phones: input mechanisms (Querty, touchscreen, better D-pads), almost always 3G phones, etc make for a more satisfying user experience (try inputting a web URL via a basic phone keypad... painful!).
1. Spb Mobile Shell 2.1.4 (today screen plug-in) - $29.95
2. MobiTV (streaming television) - $9.99/month
3. Ringtone Megaplex (ringtones) - $19.95
4. Spb Backup 2.0.1 (file backup) - $24.95
5. Spb Pocket Plus 4.0.2 (today screen plug-in) - $29.95
6. Pocket Informant 8 (today screen plug-in) - $29.95
7. Spb Phone Suite 1.3 (phone features) - $19.95
8. VoiceControl (voice command) - $6.00
9. Colour Your Trackball (trackball customizer) - $4.95
10. eWallet (Professional Edition) (PIM manager) - $29.95
1. Spb Brain Evolution 1.2 (puzzle game)And here's a chart of the game categories - and, no, still no first-person-shooters in the top 10:
2. Aces Texas Hold'em® - No Limit (card game)
3. TETRIS (puzzle game)
4. Guitar Hero 3 Mobile (music game)
5. Bejeweled (puzzle game)
6. Aces Solitaire Pack (card game)
7. The Sims 2 (strategy game)
8. Jewelrumble 2 (puzzle game)9. Sudoku Puzzle Pack (puzzle game)
10. Solitaire Buddy Gold (card game)


2009-01-19
Carnival of the Mobilists #157
Another week, another carnival. #157 is hosted over at mjelly this week. Check it out here! Lots of goodies in there, including the Nokia biography by Tomi Ahonen, well something like that at least ;-)
2009-01-17
Windows Mobile: we didn't mean it like that...
So following the conflicting news about what the strategy for Windows Mobile would be, some learned folks followed up and quizzed Microsoft. So here's what they said:
Microsoft will be focusing on building out the quality of the Windows Mobile experience, investing more in working with its partners to ensure the best hardware-software integration. While this may result in fewer phone models, Microsoft will continue working with our partners to innovate on the Windows Mobile platform.
Microsoft is committed to continued innovation of the Windows Mobile platform. Our goal continues to be working together with you to deliver exciting experiences to end users. The implication in The New York Times that Microsoft will limit the number of Windows Mobile devices is not accurate. In an interview with the paper, Todd Peters stated that Microsoft would be focusing on building out the quality of the Windows Mobile experience, investing more in working with its partners to ensure the best hardware-software integration.
2009-01-12
Win ME: Bigger, Better, Stronger, Less?
Last week during the frenzy that was CES, Microsoft put out two statements that I find slightly confusing. Statement no. 1 was the announcement from Steve Ballmer that more than 20 million Windows Mobile devices had been shipped in 2008. He went on to marvel
"about the momentum we have…We have delivered 11 different mobile phones that have each sold a million units each, and in the past year, we’ve brought to market over 30 new Windows Mobile phones, or more than any other mobile platform in the market”
"I'd rather have fewer devices and be more focused [as] we get better integration [between phone and operating system]."

2008-09-02
Mobile Games: Platform Standards!?
Mobile games blogger extraordinaire, Arjan Olsder, provided for a great guest post by Qualcomm games guru Mike Yuen, and it's well worth a read! Mike addresses this most horrible of issues to mobile game developers that is called fragmentation or, in his words, "[t]he lack of platform and hardware standards continues to be a major inhibitor to mobile game growth in the United States [and elsewhere; ed.]. This diversity in development platforms (Android, BREW, Flash Lite, iPhone, Java, Linux, Symbian, WAP, Windows Mobile) and hardware configurations (display resolutions, RAM/heap memory size, processing and graphics power, audio formats, keypad and other input modes."
Mike rightly points out that, "[i]n many cases, the costs associated with individualizing software builds to the particularities of each handset, operator and language account for more than half of the overall development budget for new game titles. It’s a simple, but important concept. If fewer resources were diverted to porting a title from handset to handset, operator to operator, more resources could be dedicated to advancing the development of new and innovative gaming concepts."
He goes on to draw an interesting comparison to the Korean and Japanese markets where there are not as many handsets (and platforms) around and where consumers are more than twice as likely to download mobile games. He then goes on to look at market disruptors like Apple (iPhone anyone?) and others only to conclude, sadly, that "[m]obile gaming is in a state of flux – platform and hardware fragmentation has clouded the once blue sky of gaming’s future and positive disruptive products such as Apple’s iPhone have changed industry perception and consumer expectations about the future of the mobile gaming device. I’m not expecting us to reach consensus anytime soon. Fragmentation is an inherent element of the mobile industry and perhaps always will be."Now, is that really so? He is of course right in his analysis of the current environment. But does this really have to be like this? The mobile space suffers from too many very large companies with very large markets. And if this wasn't enough, there's two different groups of them, with diverging interests, namely operators (carriers) and handset manufacturers: the former want everyone to be on their network, the latter to be on their handsets. Both are more often than not big old molochs of companies with a lot of market power in their segments. However... the markets seem to gravitate (under consumer demand) towards a more open set-up: operators seem to be accepting the fact that they cannot reign their users into walled gardens forever (more and more resign to flat-rate data and open the mobile web to users) and OEMs seem to realize that they need awesome numbers of users to have a real impact and so most of them gravitate to more open platforms (or, in the case of Nokia, create them).
As most of the newer platforms appear to be based on C++ or siblings thereof (Symbian, UIQ, Linux, Android [yes, I know that they us a JVM], BREW, Win ME, etc), it would appear that a reduced complexity might be nigh. Not as easy as online, mind you, but light at the end of the tunnel nonetheless. And it makes sense as the current fragmentation isn't really helping anyone: consumers grow frustrated with ever-changing platforms. They want cool content, not a proprietary operator-variant of cool content. Hope, my friends, there is hope!
2008-01-07
Handmark gets its hands on Astraware
One is a leading content provider for the niche smartphone market, the other a leading games developer for the niche smartphone market (Palm, Windows Mobile, Blackberry, etc), now they will become the leading content publisher for the niche but quickly growing smartphone market. Enter the reported acquisition of Astraware by Handmark.
Handmark publishes smartphone versions of e.g. Tetris and Scrabble and also runs the Pocket Express mobile news service. Astraware does the same for Bejewelled, Zuma and Chuzzle but also has a sizable portfolio of generic games and applications. They also have their coding hands in iPod games. As a lot of high-end smartphone stuff is retailed through shops where Handmark has a decent footprint, the two should improve margins on Astraware titles immediately. Presumably their distribution footprints for the remainder (e.g. is Astraware a Microsoft Gold Partner and embeds lots on Windows Mobile devices) also provide for some synergies.
Unfortunately nothing was reported on deal terms but, on the merits, this makes sense. Good luck, guys!
2007-05-16
Does RIM move from Hardware to Software Model?
BlackBerry maker Research in Motion (RIM) pushes into Windows Mobile reports Telephony Online. As it sets out to create a BlackBerry Virtual Machine, this would imply a move from a hardware-driven to a software-driven business model but RIM is playing this down: they say they will continue to build their Blackberry devices and merely react to market demand.
Analysts seem sceptical as loading the BlackBerry software onto a Windows-powered phone is apparently tougher than it sounds. They also claim that vendors may be reluctant to include it in their phone's basic software stack, and carriers may be reluctant to support it.And that seems logical: a few years ago there had not been any alternative, so everyone might have played along. However, now alternatives, most prominently from mighty MSFT itself (Microsoft ActiveSync), are here, and one wonders if it will be just as easy. Given Blackberry's cult following and the wariness towards Microsoft's dominance, one cannot help but wish for a powerful competitor. However, it might very well be that RIM fell for the old Apple mistake, i.e. trying to marry hardware and software for too long: once the real world has moved on and worked around proprietary systems (even if they are superior), there is no winning anymore.