I know this is a contentious headline but one could interpret the news that Qualcomm is opening its very own app store (which is probably the oldest one!) to any device on any platform on any carrier this way. The provider will open its Plaza service to non-BREW devices (BREW is proprietary to Qualcomm). This could be seen as an admission of defeat in the platform war, which it appears to be losing against GSM platforms.
2009-05-19
Qualcomm slowly admitting defeat?
2009-04-28
The Others: Where Android, Symbian & LiMo are
The title of this post is not meant in any way derogatory but with all the hype about the iPhone it is sometimes easy to forget that we are talking about a niche product that will probably remain a niche product (albeit a powerful and cool one!). In the rest of the world (feature phones aside), a few consortia are fighting for the open-source market, which is - let's face it - a considerably larger piece than the small premium segment served by Apple.



2009-03-12
Smartphone Market Shares & Growth
World market leader Nokia had a bruising 2008, at least in the smartphone field. According to a study, the Finns' market share in this segment dropped by 10% to a - well - still fairly respectable 40.8% in Q4/2008 (as compared to 50.9% a for the quarter in the previous year). Painful!
Worldwide: Smartphone Sales to End Users by Vendor
(Thousands of Units)
Company | 4Q08 Sales | Market Share4Q08 (%) | 4Q07 Sales | Market Share4Q07 (%) | 4Q07-4Q08 Growth (%) |
---|---|---|---|---|---|
Nokia | 15,561.7 | 40.8% | 18,703.3 | 50.9% | -16.8% |
RIM | 7,442.6 | 19.5% | 4,024.7 | 10.9% | 84.9% |
Apple | 4,079.4 | 10.7% | 1,928.3 | 5.2% | 111.6% |
HTC | 1,631.7 | 4.3% | 1,361.1 | 3.7% | 19.9% |
Samsung | 1,598.2 | 4.2% | 671.5 | 1.8% | 138.0% |
Others | 7,829.7 | 20.5% | 10,077.3 | 27.4% | -22.3% |
Total | 38,143.3 | 100% | 36,766.1 | 100% | 3.7% |
Worldwide: Smartphone Sales to End Users by Vendor, 2008
Company | 2008 Sales | Market Share 2008 | 2007 Sales | Market Share 2007 | Growth 2007-2008 |
---|---|---|---|---|---|
Nokia | 60,920.5 | 43.7% | 60,465.0 | 49.4% | 0.8% |
RIM | 23,149.0 | 16.6% | 11,767.7 | 9.6% | 96.7% |
Apple | 11,417.5 | 8.2% | 3,302.6 | 2.7% | 245.7% |
HTC | 5,895.4 | 4.2% | 3,718.5 | 3.0% | 58.5% |
Sharp | 5,234.2 | 3.8% | 6,885.3 | 5.6% | -24.0% |
Others | 32,671.4 | 23.5% | 36,176.6 | 29.6% | -9.7% |
Total | 139,287.9 | 100% | 122,315.6 | 100% | 13.9% |
Worldwide: Smartphone Sales to End Users by Operating System, 4Q08
Company | 4Q08 Sales | Market Share 4Q08 | 4Q07 Sales | Market Share 4Q07 | Growth 4Q07-4Q08 |
---|---|---|---|---|---|
Symbian | 17,949.1 | 47.1% | 22,902.5 | 62.3% | -21.6% |
RIM | 7,442.6 | 19.5% | 4,024.7 | 10.9% | 84.9% |
Windows Mobile | 4,713.9 | 12.4% | 4,374.4 | 11.9% | 7.8% |
Mac OS X | 4,079.4 | 10.7% | 1,928.3 | 5.2% | 111.6% |
Linux | 3,194.9 | 8.4% | 2,675.9 | 7.3% | 19.4% |
Palm OS | 326.5 | 0.9% | 449.1 | 1.2% | -27.3% |
Other OSs | 436.9 | 1.1% | 411.3 | 1.1% | 6.2% |
Total | 38,143.3 | 100% | 36,766.1 | 100% | 3.7% |
Note: The "Other OSs" category includes sales of Sharp Sidekick devices based on the Danger platform.
Worldwide: Smartphone Sales to End Users by Operating System, 2008
Company | 2008 Sales | Market Share 2008 | 2007 Sales | Market Share 2007 | Growth 2007-2008 |
---|---|---|---|---|---|
Symbian | 72,933.5 | 52.4% | 77,684.0 | 63.5% | -6.1% |
RIM | 23,149.0 | 16.6% | 11,767.7 | 9.6% | 96.7% |
Windows Mobile | 16,498.1 | 11.8% | 14,698.0 | 12.0% | 12.2% |
Mac OS X | 11,417.5 | 8.2% | 3,302.6 | 2.7% | 245.7% |
Linux | 11,262.9 | 8.1% | 11,756.7 | 9.6% | -4.2% |
Palm OS | 2,507.2 | 1.8% | 1,762.7 | 1.4% | 42.2% |
Other OSs | 1,519.7 | 1.1% | 1,344.0 | 1.1% | 13.1% |
Total | 139,287.9 | 100% | 122,315.6 | 100% | 13.9% |
Note: The "Other OSs" category includes sales of Sharp Sidekick devices based on the Danger platform.
2009-03-03
iPhone Dominates the Mobile Web (as yet)
The iPhone has a meagre 1.2% share of the overall phone market. However, it has true worker bees as users. No, honestly, these guys are sooo much busier than everybody else: they produce a whopping 2/3 of the world's mobile web traffic, or so says a report. Yes, that's right. Number 2? Shared between open-source-newbie Symbian and - remarkably - Android with 6.15% each, which is, erm, less than 10% of what the iPhone accounts for (and in spite there being a gazillion more Symbian-powered phones out there than iPhones). Next one in the queue then is Blackberry with 2.24%.

2009-02-15
Top 10 Smartphone Games & Apps 2008
Smartphone content vendor Handango releases a smartphone "yardstick" every year containing the top sellers from data in their store. Anecdotally, smartphone apps are more often sold via direct stores (rather than operator decks) than "normal" (not smart?) phones, owing of course to the better connectability (not necessarily connectivity) of high-end phones: input mechanisms (Querty, touchscreen, better D-pads), almost always 3G phones, etc make for a more satisfying user experience (try inputting a web URL via a basic phone keypad... painful!).
1. Spb Mobile Shell 2.1.4 (today screen plug-in) - $29.95
2. MobiTV (streaming television) - $9.99/month
3. Ringtone Megaplex (ringtones) - $19.95
4. Spb Backup 2.0.1 (file backup) - $24.95
5. Spb Pocket Plus 4.0.2 (today screen plug-in) - $29.95
6. Pocket Informant 8 (today screen plug-in) - $29.95
7. Spb Phone Suite 1.3 (phone features) - $19.95
8. VoiceControl (voice command) - $6.00
9. Colour Your Trackball (trackball customizer) - $4.95
10. eWallet (Professional Edition) (PIM manager) - $29.95
1. Spb Brain Evolution 1.2 (puzzle game)And here's a chart of the game categories - and, no, still no first-person-shooters in the top 10:
2. Aces Texas Hold'em® - No Limit (card game)
3. TETRIS (puzzle game)
4. Guitar Hero 3 Mobile (music game)
5. Bejeweled (puzzle game)
6. Aces Solitaire Pack (card game)
7. The Sims 2 (strategy game)
8. Jewelrumble 2 (puzzle game)9. Sudoku Puzzle Pack (puzzle game)
10. Solitaire Buddy Gold (card game)


2009-02-13
JavaFX: and another one...
Whoever had hoped that the iPhone example would trigger an end of the fragmentation will be disappointed. Android will likely come in infinite flavours as and when OEMs and carriers adapt the OS to their specific tastes (I dare not speak of needs...), Symbian when going open-source will likely fare a similar fate, and now Sun fights back to maintain its stronghold by launching JavaFX, which is supposed to provide a bit of zing to the ubiquitous J2ME middleware that dominates the mobile handsets (according to Sun, 2.6bn devices carry it).
2009-02-07
RIM's 50m & Symbian's riposte
Blackberry maker RIM announced it had raced through the "epic" 50m device barrier. An honourable feat indeed! Symbian fired of a riposte (or was it Symbian-fan-boy-bloggers that did? I don't know) that it had sold just under 80m devices in 2007 alone (with a total install base of 250m), and the Blackberry story therefore was to be considered as "how very quaint".

2009-01-12
Win ME: Bigger, Better, Stronger, Less?
Last week during the frenzy that was CES, Microsoft put out two statements that I find slightly confusing. Statement no. 1 was the announcement from Steve Ballmer that more than 20 million Windows Mobile devices had been shipped in 2008. He went on to marvel
"about the momentum we have…We have delivered 11 different mobile phones that have each sold a million units each, and in the past year, we’ve brought to market over 30 new Windows Mobile phones, or more than any other mobile platform in the market”
"I'd rather have fewer devices and be more focused [as] we get better integration [between phone and operating system]."

2008-12-08
AT&T to go all Symbian
An article tells us that AT&T Wireless intends to run all their phones on one platform as soon as 2014, namely on Symbian. Is this odd? I mean: the iPhone isn't Symbian, is it?

2008-09-12
Fragmented?
Funny. Sometimes a theme somewhat haunts you... After I have posted about the demise of Tira Wireless (and added some alternative views on the labyrinth that is platforms and handset fragmentation; also go and revisit my posts on the same topic here and here), today we can read that it will all get worse (or maybe not). I bet they read my recent post on the issue... ;-)
"Hey, we noticed you tried downloading content to your T-610. You may not have realized that this phone is utterly outdated and will give you no joy when playing games. We would like to offer you a discounted upgrade to the brand-spanking new N76/ W880i/ Pearl/ iPhone/ Viewty/... and your life would be so much cooler. We are confident that you would then also have more luck with the girls/boys... Best. Your carrier"
2008-09-02
Mobile Games: Platform Standards!?
Mobile games blogger extraordinaire, Arjan Olsder, provided for a great guest post by Qualcomm games guru Mike Yuen, and it's well worth a read! Mike addresses this most horrible of issues to mobile game developers that is called fragmentation or, in his words, "[t]he lack of platform and hardware standards continues to be a major inhibitor to mobile game growth in the United States [and elsewhere; ed.]. This diversity in development platforms (Android, BREW, Flash Lite, iPhone, Java, Linux, Symbian, WAP, Windows Mobile) and hardware configurations (display resolutions, RAM/heap memory size, processing and graphics power, audio formats, keypad and other input modes."
Mike rightly points out that, "[i]n many cases, the costs associated with individualizing software builds to the particularities of each handset, operator and language account for more than half of the overall development budget for new game titles. It’s a simple, but important concept. If fewer resources were diverted to porting a title from handset to handset, operator to operator, more resources could be dedicated to advancing the development of new and innovative gaming concepts."
He goes on to draw an interesting comparison to the Korean and Japanese markets where there are not as many handsets (and platforms) around and where consumers are more than twice as likely to download mobile games. He then goes on to look at market disruptors like Apple (iPhone anyone?) and others only to conclude, sadly, that "[m]obile gaming is in a state of flux – platform and hardware fragmentation has clouded the once blue sky of gaming’s future and positive disruptive products such as Apple’s iPhone have changed industry perception and consumer expectations about the future of the mobile gaming device. I’m not expecting us to reach consensus anytime soon. Fragmentation is an inherent element of the mobile industry and perhaps always will be."Now, is that really so? He is of course right in his analysis of the current environment. But does this really have to be like this? The mobile space suffers from too many very large companies with very large markets. And if this wasn't enough, there's two different groups of them, with diverging interests, namely operators (carriers) and handset manufacturers: the former want everyone to be on their network, the latter to be on their handsets. Both are more often than not big old molochs of companies with a lot of market power in their segments. However... the markets seem to gravitate (under consumer demand) towards a more open set-up: operators seem to be accepting the fact that they cannot reign their users into walled gardens forever (more and more resign to flat-rate data and open the mobile web to users) and OEMs seem to realize that they need awesome numbers of users to have a real impact and so most of them gravitate to more open platforms (or, in the case of Nokia, create them).
As most of the newer platforms appear to be based on C++ or siblings thereof (Symbian, UIQ, Linux, Android [yes, I know that they us a JVM], BREW, Win ME, etc), it would appear that a reduced complexity might be nigh. Not as easy as online, mind you, but light at the end of the tunnel nonetheless. And it makes sense as the current fragmentation isn't really helping anyone: consumers grow frustrated with ever-changing platforms. They want cool content, not a proprietary operator-variant of cool content. Hope, my friends, there is hope!
2008-01-07
Yahoo follows suit: presents development platform for mobile
After all the buzz in the back-end of last year over the Google-led Open Handset Alliance and their Android OS, Yahoo! has now presented its own view on how to reduce the complexity within the mobile landscape by announcing a development platform for "mobile internet applications".
It is, alas, not the full bag of tricks: Unlike Android, which is of course basically an OS, the Yahoo! scheme only foresees tools to allow the creation of widgets to run under the company's Yahoo! Go mobile service or in any mobile web browser. This means that "mobile internet applications" in Yahoo speak do not include "classic" mobile applications (developed in J2ME, BREW, Symbian, etc, and then downloaded to a user's phone), and the latter will not benefit from the initiative.
The question (and this may well be one of the big ones for 2008) is therefore if the (short) age of downloadable applications is already dawning. Because, unlike the Internet, mobile is a cluttered space with a gazillion operating systems and middleware layers on even more different devices competing for market share. Ease to port applications at least across handsets and ideally also across operating systems is therefore the crucial factor. Only if downloadable applications (including indeed a software package like Yahoo! Go) really are displaced by the mobile internet proper would this change.
Commentators note that Yahoo! Go is not normally available on handsets as most tier-1 operators will (and apparently each and every US carrier currently does) simply remove pre-installed applications prior to delivery to customers. However, this does not seem to matter too much as far as the new initiative is concerned as it is said to run on every browser, too. It may take away from discovery and therefore usage so this is where it appears to chip away on the benefits: Whilst the Yahoo! move would seem the much less complex initiative compared to Google's attempts to take on the OS heavyweights, it comes at the cost of lower usability for users and also less actual benefit for developers: why would you develop for that platform if visibility, discovery, usage and therefore commercial reward are foggy at best?
I'm not convinced (yet).