1. (1) Samsung SGH-i900/i910 Omnia2. (7) Nokia 31093. (3) Nokia 63004. (2) HTC Touch HD5. (8) Nokia E716. (4) Nokia E517. (10) Nokia 31208. (8) Nokia 58009. (5) Blackberry Storm10. (-) Samsung M8800() = Last months position.

1. (1) Samsung SGH-i900/i910 Omnia2. (7) Nokia 31093. (3) Nokia 63004. (2) HTC Touch HD5. (8) Nokia E716. (4) Nokia E517. (10) Nokia 31208. (8) Nokia 58009. (5) Blackberry Storm10. (-) Samsung M8800() = Last months position.

US D2C giants Thumbplay were called by one competitor the "kings of the web" (referring to their prowess to customer acquisition enlisting web-based search). And now - recession or not - their founder and CEO, industry pioneer Are Traasdahl and his team apparently raised another $6m in funding. Thumbplay's model seems to be slick enough (pay-per-click web search ads rather than fairly unpredictable TV spots) and they have a capable team in place.

The latest Carnival of the Mobilists is on now at Chetan Sharma's Always On Real-Time Access blog. You can check it out here. Besides gratefully including my last post on 4G mobile gaming, he lined up some of the heavyweights and their contributions, including Tomi Ahonen on how to monetize mobile social networking (or not), Ajit Joakar on 4G and telcos, Russ Buckley's musings over 1984 and more.


Due to the Nevada frenzy also known as CTIA Wireless there wasn't much from me last week but, thank goodness, there were others, and so I suggest to browse to this week's Carnival of the Mobilists, hosted this time by James Cooper on his mjelly mobile 2.0 blog over here. Lots to read there: why games are to blame for the iPhone's incapability to multi-task, what operators need to do to innovate (hint: listen to your customer...), mobile advertising, and, and, and... Go and enjoy!
On 22/23 April, the glorious city of Prague will play host to the European Mobile Media conference. The event will cover the entire spread of the mobile media sector from content (games, music, TV) through to advertising and marketing with a focus on - what a surprise - monetization. There's a great line-up of speakers, including mobile advertising guru Russell Buckley from Admob, agency heavyweights Jonathan MacDonald (Ogilvy) and Mark C Linder (WPP) as well as one of the industry's brightest analysts, Peggy Anne Salz (mSearchGroove) and, last but not least, yours truly.
On Monday, I shall be boarding a plane to visit Las Vegas for the All-American wireless love fest that is CTIA Wireless.
This week's Carnival of the Mobilists is hosted by the formidable Caroline Lewko at WIP Jam. I am very happy to note that my latest post on Apple's growing relevance as a gaming platform is included in last week's line-up. For the remainder, there's stuff on LiMo (for some background on where they came from see here) and some very worthwhile piece on mobile marketing amongst much more. And now go to read it here!
I wrote about this topic a couple of times already (here and here) but here's an interesting update/summary. The gist of the argument remains, only the numbers got better: Microsoft's XBox has sold 29 million units, and that is fairly respectable (in particular when you consider that people regularly fork out $30 and more per game). Apple however (Mr Gates, I hate to say it) outsold its dear competitor by selling more than 30 million iPhones (and, well, iPod Touch).

This is not strictly within the realms of topics I normally cover in this blog but it certainly deserves wider notice.

The latest Carnival of the Mobilists (No. 165 already) is out and dancing over at VisionMobile. My post on Microsoft's app store initiative and why (or why not) it might succeed is included, too. It is not the only interesting post though, including one claiming the app store will fail! So have a look and check it out here!
Here's one that nearly slipped through the (well, at least my) net: according to a recent press release, the Eclipse Foundation is set to unveil a unified development platform. It is said that some major players, including Nokia, RIM, Sony Ericsson, IBM and Motorola have joined this initiative already though Android and - predictably - Microsoft and Apple are notable in their absence.
Microsoft has a central market place for Windows Mobile applications in the making. It is the latest (and maybe the last) of the big smartphone platform makers to come forth with such a model. And - with a probably already somewhat reflexive jab to its Cupertino nemesis (yes, Mr Gates' children are not allowed iPods), it vowed to be more open to outside software developers.
World market leader Nokia had a bruising 2008, at least in the smartphone field. According to a study, the Finns' market share in this segment dropped by 10% to a - well - still fairly respectable 40.8% in Q4/2008 (as compared to 50.9% a for the quarter in the previous year). Painful!
(Thousands of Units)
| Company | 4Q08 Sales | Market Share4Q08 (%) | 4Q07 Sales | Market Share4Q07 (%) | 4Q07-4Q08 Growth (%) |
|---|---|---|---|---|---|
| Nokia | 15,561.7 | 40.8% | 18,703.3 | 50.9% | -16.8% |
| RIM | 7,442.6 | 19.5% | 4,024.7 | 10.9% | 84.9% |
| Apple | 4,079.4 | 10.7% | 1,928.3 | 5.2% | 111.6% |
| HTC | 1,631.7 | 4.3% | 1,361.1 | 3.7% | 19.9% |
| Samsung | 1,598.2 | 4.2% | 671.5 | 1.8% | 138.0% |
| Others | 7,829.7 | 20.5% | 10,077.3 | 27.4% | -22.3% |
| Total | 38,143.3 | 100% | 36,766.1 | 100% | 3.7% |
| Company | 2008 Sales | Market Share 2008 | 2007 Sales | Market Share 2007 | Growth 2007-2008 |
|---|---|---|---|---|---|
| Nokia | 60,920.5 | 43.7% | 60,465.0 | 49.4% | 0.8% |
| RIM | 23,149.0 | 16.6% | 11,767.7 | 9.6% | 96.7% |
| Apple | 11,417.5 | 8.2% | 3,302.6 | 2.7% | 245.7% |
| HTC | 5,895.4 | 4.2% | 3,718.5 | 3.0% | 58.5% |
| Sharp | 5,234.2 | 3.8% | 6,885.3 | 5.6% | -24.0% |
| Others | 32,671.4 | 23.5% | 36,176.6 | 29.6% | -9.7% |
| Total | 139,287.9 | 100% | 122,315.6 | 100% | 13.9% |
| Company | 4Q08 Sales | Market Share 4Q08 | 4Q07 Sales | Market Share 4Q07 | Growth 4Q07-4Q08 |
|---|---|---|---|---|---|
| Symbian | 17,949.1 | 47.1% | 22,902.5 | 62.3% | -21.6% |
| RIM | 7,442.6 | 19.5% | 4,024.7 | 10.9% | 84.9% |
| Windows Mobile | 4,713.9 | 12.4% | 4,374.4 | 11.9% | 7.8% |
| Mac OS X | 4,079.4 | 10.7% | 1,928.3 | 5.2% | 111.6% |
| Linux | 3,194.9 | 8.4% | 2,675.9 | 7.3% | 19.4% |
| Palm OS | 326.5 | 0.9% | 449.1 | 1.2% | -27.3% |
| Other OSs | 436.9 | 1.1% | 411.3 | 1.1% | 6.2% |
| Total | 38,143.3 | 100% | 36,766.1 | 100% | 3.7% |
Note: The "Other OSs" category includes sales of Sharp Sidekick devices based on the Danger platform.
| Company | 2008 Sales | Market Share 2008 | 2007 Sales | Market Share 2007 | Growth 2007-2008 |
|---|---|---|---|---|---|
| Symbian | 72,933.5 | 52.4% | 77,684.0 | 63.5% | -6.1% |
| RIM | 23,149.0 | 16.6% | 11,767.7 | 9.6% | 96.7% |
| Windows Mobile | 16,498.1 | 11.8% | 14,698.0 | 12.0% | 12.2% |
| Mac OS X | 11,417.5 | 8.2% | 3,302.6 | 2.7% | 245.7% |
| Linux | 11,262.9 | 8.1% | 11,756.7 | 9.6% | -4.2% |
| Palm OS | 2,507.2 | 1.8% | 1,762.7 | 1.4% | 42.2% |
| Other OSs | 1,519.7 | 1.1% | 1,344.0 | 1.1% | 13.1% |
| Total | 139,287.9 | 100% | 122,315.6 | 100% | 13.9% |
Note: The "Other OSs" category includes sales of Sharp Sidekick devices based on the Danger platform.