It was only a question of time before the first carriers would release themselves from the iPhone-imposed stare and come out all action, and the biggest of them all (by sales), Vodafone, has now raised the curtains on its very own app store. It is the biggest app store to date: Vodafone has more than 289m customers who will - eventually - all be able to access the store (which makes it a cool 8x or so larger than Apple's). Unlike on Apple's App Store, you also do not need a credit card (which, however, you are likely to have anyway when you can afford an iPhone) whereas Vodafone, being a carrier, will bill to their customer's phone bills directly. Very, very cool, huh?
2009-05-18
Vodafone's App Store: Bigger than Apple?
2009-05-15
Orange UK: Mobile Broadband Roars!
Orange UK, one of the large carriers in the country with 15.8m mobile subscribers, has released its "Fifth Digital Media Index", containing a set of interesting numbers on the data uptake on their network, and it makes for intriguing reading!
- Music and video downloads increased both by 38%.
- Games only grew by 8% (but at least they grew; anecdotally, some other carriers recorded sometimes dramatic drops in take-up) to a total of 770,000 downloaded games, which equates to a market share of 23% of all UK games downloads (the total UK games market would hence be 3.35m downloads for the year with Orange claiming top spot). From the top 10 downloaded games in 2008, 8 were part of the carrier's embed programme, which shows - again - that users appear more comfortable if they can try it out before (embedded games normally are trial versions).
- Social network use over mobile increased by 129% in page impressions per month and 48% in unique users. The monthly average number of pages per user was 397. In terms of popularity of social networks, Orange's Mark Watt-Jones (@MWJ) fed us additional bits via the Twittersphere: Facebook dominates, Bebo is significant, MySpace less so and Twitter grows very quickly (what was the Oprah moment in the UK?)
- An average of 386,000 GB of data have been transferred via dongles and handsets per month.
- Mobile search grew by 120% with 45% of the results being "off-portal", i.e. outside Orange's domains.
- Good old SMS still looking good, too: 19% growth with 1.7bn sent every month.
2009-04-24
Social Mobile Convergence in Gaming
At the European Mobile Media Conference earlier this week in Prague I gave this presentation on social mobile convergence in gaming, which I thought might contribute a little to de-mystifying this conundrum of buzzwords.
Have a look, tell me what you think...
2009-04-20
Mobile Games on Twitter
Birds (sic!) do it, bees do it, even educated fleas do it, and now even Oprah (have you been there before her? Check here)... so: what about mobile games companies tweeting? Now, there's many of them already out there (see list below) but how much sense does it make (that it makes sense for your business I demonstrated recently)?
2009-04-18
123 Play at Metro
123 Metro could be the name of the latest Major League Soccer franchise but it signifies a neat deal that 123Play, a service that wraps mobile games with ads free to end users, has just struck with the newspaper mavericks from Metro (they're the guys with the free newspapers; see here for UK and here for the [seeming] inventors of the concept).

2009-04-13
iPhone all-time top 20 apps, countdown to 1bn downloads

2009-04-07
4G, LTE & Games: Casual On Speed!


2009-03-20
Apple's Gaming Platform
I wrote about this topic a couple of times already (here and here) but here's an interesting update/summary. The gist of the argument remains, only the numbers got better: Microsoft's XBox has sold 29 million units, and that is fairly respectable (in particular when you consider that people regularly fork out $30 and more per game). Apple however (Mr Gates, I hate to say it) outsold its dear competitor by selling more than 30 million iPhones (and, well, iPod Touch).

2009-02-25
Mobile Internet is Reality!
A Nielsen survey commissioned (sic!) by backhaul specialists Tellabs found that the mobile Internet is pretty much a part of life nowadays - at least in the territories covered by this. They asked 50,000 consumers in EU5 (Germany, France, UK, Spain and Italy) and the US about their intentions with respect to 10 mobile data services.
- Mobile Internet usage will ignore the global recession and ramp up significantly in the next 12 months.
- 71% of consumers anticipate daily use but concerns remain over - you guessed it - cost, speed and quality of service.
- There are c. 200m mobile data users in the surveyed markets (which by my count equates to about 1/3 of the total population). More than 50% of these users plan an increase of their usage in the next 2 years.
- 25% of the users who do NOT currently use data services, plan to do so shortly (this would be another 100m).
2009-02-16
Barcelona, here we come...
Judging by the many Twitter updates today, I seem to be the last one to arrive at Mobile World Congress tomorrow: everyone appears to being already in the midst of networking, hunting for new revelations and, well, parties and tapas.
2009-02-15
Top 10 Smartphone Games & Apps 2008
Smartphone content vendor Handango releases a smartphone "yardstick" every year containing the top sellers from data in their store. Anecdotally, smartphone apps are more often sold via direct stores (rather than operator decks) than "normal" (not smart?) phones, owing of course to the better connectability (not necessarily connectivity) of high-end phones: input mechanisms (Querty, touchscreen, better D-pads), almost always 3G phones, etc make for a more satisfying user experience (try inputting a web URL via a basic phone keypad... painful!).
1. Spb Mobile Shell 2.1.4 (today screen plug-in) - $29.95
2. MobiTV (streaming television) - $9.99/month
3. Ringtone Megaplex (ringtones) - $19.95
4. Spb Backup 2.0.1 (file backup) - $24.95
5. Spb Pocket Plus 4.0.2 (today screen plug-in) - $29.95
6. Pocket Informant 8 (today screen plug-in) - $29.95
7. Spb Phone Suite 1.3 (phone features) - $19.95
8. VoiceControl (voice command) - $6.00
9. Colour Your Trackball (trackball customizer) - $4.95
10. eWallet (Professional Edition) (PIM manager) - $29.95
1. Spb Brain Evolution 1.2 (puzzle game)And here's a chart of the game categories - and, no, still no first-person-shooters in the top 10:
2. Aces Texas Hold'em® - No Limit (card game)
3. TETRIS (puzzle game)
4. Guitar Hero 3 Mobile (music game)
5. Bejeweled (puzzle game)
6. Aces Solitaire Pack (card game)
7. The Sims 2 (strategy game)
8. Jewelrumble 2 (puzzle game)9. Sudoku Puzzle Pack (puzzle game)
10. Solitaire Buddy Gold (card game)


2009-02-13
iPhone Mobile Entry Gate for Game Developers
Having just spent three incredibly inspiring days at Casual Connect Europe in beautiful Hamburg, there were - in respect of mobile games - two observations to be made: 1) the horror online and PC game developers express when looking at the fragmented space and the resulting "crazy" (quote) business models and 2) the iPhone is different, from a developer perspective this time.
2009-01-26
Mobile Social Gaming?!
I'll be giving a presentation at Casual Connect Europe in a few weeks and have hence been looking a little at the concept of social gaming. In particular with the iPhone success story, this concept has received its fare share of the limelight recently - and rightly so: the unique distinguishing factor of a mobile phone is that it is always with its owner and that it's always on, making it the perfect tool for connecting with people (well, this is what they were invented for in the first place), and the iPhone does that well not only with voice or SMS...

2009-01-16
Apple AppStore Rises and Rises: Now Past 500 Million Downloads!
It is quite breathtaking: it took them 3 months to hit 100m. Then, only 5 weeks after they announced that they went past 300 million downloads, Apple announced that they just raced past 500 million. This means 200 million downloads in 5 weeks, 40 million per week, 5.7 million per day or 4,000 per minute! Get that! Whilst numbers don't equate to happiness, I sincerely hope that Steve Jobs will be taking some comfort from this and recover well.
2009-01-09
iPod Touch mounts Handheld Gaming Challenge
A recent article discussed the rise and rise of the iPod Touch (that's the iPhone without the phone). It apparently surged to the top of Amazon's sales charts, and mobile ad firm AdMob reports that ads served to the device more than tripled between November and December to 292m. This growth is said to even shadow growth of iPhone ads served and is being called, well, unprecedented. People are said to shun the forced marriage with AT&T's long-term phone plan that come with the iPhone. Makes you think (if you're an operator).
"Whether you chose to play on your DS or listen to music on your iPod, we're already in the same competitive space for time."And whilst one could argue about the pound-for-pound comparison of pure touchscreen vs devices with gamepads for certain types of games, the huge upside Apple has created is the hassle-free and easy distribution model for games: a DS developer needs to buy the cartridges (and pay for them up-front), find retailers, and then sell. This means huge cash outlay and very significant commercial risk over and above the development cost, making for a much less risky business model. And as to the input: some of the accelerometer-powered racing games are significantly better to control than with any game pad.

2009-01-07
Silver Lining for Games...
... And a full-blown sunblast on Christmas Day, or so it would appear as per the latest PR from Try-and-Buy solution provider M-Biz Global. According to them, 2008 was a good year for mobile games (though I am not sure if the likes of MoConDi, Vivendi Mobile Games, Telcogames, Mighty Troglodytes, etc would agree). M-Biz's numbers would rather suggest that the market may be shifting a little (or is re-focussing the better word?) towards pre-loaded trial versions of games. It is this segment that M-Biz is addressing, and it is therefore unsurprising that they saw downloads on Christmas Day soar to 6x (!) the average daily sales in the UK: a lot of people get new phones for Christmas and if something is on the handset already (a trial version), one is much more easily enticed into actually clicking that link.
2008-12-08
iPhone content is recession-proof, too!
Is it becoming boring or is it becoming more and more exciting? However you view Apple's forays into mobile, it is very, very remarkable (and I do indeed think exciting) indeed: in ads in the NY Times and the Washington Post (see here), the company reports 300,000,000 downloads in 5 months (I leave the zeros in for mere impact...). That's 2.1m downloads per day - on a single handset model, which isn't even the single best-selling one (well, it probably is of recent, but not historically) and is normally only available through one carrier per country (which means that it could also have been, say, 10m downloads per day if extrapolated to the total user base). Woah! Is anyone still skeptical about the equation pretty hardware + pretty UI + hassle-free shop-front + single platform + single distribution outlet = success for content?

2008-12-03
Lower Handset Sales in 2009
The financial crisis will - what a surprise - also catch the handset manufacturers. A report tells us that handset sales are bound to fall in 2009, by 5.6% or 1.215 billion units, to be precise. The backend of 2008 already sees the impact, too: growth predictions have been reduced from 10.4% year-on-year to 8.9%.
“While new subscriber additions are continuing at a healthy pace and are poised to grow by 563.9 million in 2008 and by 506.5 million in 2009, an overwhelming majority of the new subscribers are coming from the rural areas of emerging regions,” Teng said. “These subscribers primarily are purchasers of low-cost, entry-level handsets. However, the pricier feature-phone and smart-phone market segments are driven by existing subscribers who are upgrading their mobile devices to take advantage of new features and advanced data services. As the economic climate deteriorates, these customers are delaying their purchases.”All doom and gloom then? Well, maybe not: others predict that the recession (at least in the US) will actually drive the number of wireless-only households. And, after all, a mobile game at €/$/£ 5.00 a pop is not the world, is it?
2008-11-27
Juniper to the Rescue...
We can depend on the researchers from Juniper after all (or maybe they simply felt bad after reading my post on their last report). Whichever the reason, apparently the mobile content industry could be worth a hefty $167bn (!) if - yes, if - the operators would resolve to allowing a workable commercial environment, namely by limiting themselves to lower revenue shares. Whatever the caveats (which are, as usual, hidden in the expensive main report) this number is topping even the loftiest predictions to date; right on in times of the doom and gloom. The key apparently lies in whether operators would act as dumb pipes (no richness for anyone) or a smart pipe (lots of play money for all players on the value chain). In their own words:
"If MNOs are to benefit financially, they need to move away from their Dumb Pipe roots to the Smart Pipe model, though they will clash with the content providers which already dominate the Smart Pipe. A compromise needs to be found."

2008-11-20
China Mobile puts on turtleneck
The theme starts becoming lame, I know (and I herewith promise to look for new semi-funny references to Steve Jobs). However: if the world's largest operator by subscribers changes its dress culture, that is to say swaps from a tightly controlled walled garden to a free store concept, that surely merits this. So, without further ado: China Mobile plans to launch its very own AppStore. Its Chairman & CEO Wang Jianzhou (who was, I think, not sighted in Mr Job's favourite garment) announced this at the GSMA Mobile Asia Congress in Macau. Now, with a whopping 436.1m subscribers, this opens fairly interesting vistas for mobile content - if, yes if, one can hit Chinese taste, that is. They specifically cite Apple's success with its iPhone as a trigger for them to do it. Truly impressive that a company so big would move so quickly.

